If you see anything I’ve missed, have any questions, or want to give feedback? Please reply below. If you’re going to be using it, I hope you enjoy it, and if not, thanks for reading this post and/or checking out the game. So my map is now free to use with credit. I don’t know if this is the right decision to make. Want to commission me? Visit these two links.Ī: Yes, just put my name in the description. A lot of the time it will be “the commissioner asked so.”Ī: Of course not, it’s free! Donations are always welcome, though. I’ve now decided to let y’all have it.Ī: Reply with any questions. Then the commissioner backed out without notice, and removed me from the development team. The ambience was made by Roblox themselves and the skybox by The waterfall was made using a plugin.Ī: It was a custom-made map made as a commission, and was going to be sold at 12k Robux. They’re both there for atmosphere, and I don’t claim those two assets. The blizzard ambience and skybox assets were not created by me, and you can remove them from the explorer. Tors and plateaus can be found anywhere.Ī: All of the terrain has been made by me.Ī: This took about one and a half month’s work to make.Ī: So you can compare the size of anything to a regular player. The setting is supposed to be on the planet “Ordo Plutiona” from Star Wars, but there’s nothing in specific tied to the planet. I've had an idea to document it all in a PDF/Word file, but gave up as that would mean commenting other people's contributions as well which is a bit too time consuming considering the fact that I'm working on other projects as well.Need any specific dimension measurements? Let me know, or get the place and measure it yourself. Part 1 Entering Roblox Studio Download Article 1 Sign up for Roblox or. Of course, this is just for converting basic places and there's a lot more that this converter does. Inside Roblox Studio, place a new MeshPart into the world by clicking the Plus. For me it was time consuming as I converted each Color3 to their BrickColor counterparts manually. (I assume it is for the alpha channel that has no reason to exist because of the Transparency property)īrickColor is represented as a color code from a list of predefined colors (which you can find here )Ĭonverting from Color3 to BrickColor is fairly easily done. Why? Roblox uses Color3 (R, G, B) for part colors, while back in the day it used BrickColor (Predefined colors, when Color3 either wasn't a thing or was hard to implement for part colors)Ĭolor3 (Color3uint8 in the place files) is represented similarly to hex color codes, difference being Color3 uses decimal numbers instead of hexadecimal ones and adds FF000000 (4278190080) to the hex color code for some reason. Removing it from the file makes it able to open the place file on old Roblox versions, but everything is grey. What prevents new Roblox places opening on old Roblox versions is that for some reason it just doesn't like the Terrain object (Given that you saved the place as rbxlx and renamed it to rbxl, since saving the place as rbxl gives you a completely different file structure). The whole manual conversion process with old Studio versions is slow and clunky, not to mention possibly unsafe too (Just saying, there's always a possibility) How does this work? No longer do you need an old Roblox Studio version to convert your places! Speaking of old Roblox Studio versions, they can already convert places. rbxlx format, open up the converter, select the Roblox place you want to convert, click Convert and boom! Roblox Legacy Place Converter Download (Version 1.3a) What does it do?Ĭonverts recent Roblox places to a format that old Roblox versions can read.
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